﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace HDJ.Framework.Core
{
    public class UpdateAssetsConst
    {
       /// <summary>
       /// 更新包数据文件名
       /// </summary>
        public const string VersionControlInfoFileName = "VersionControlInfo.txt";
        public const string PathMD5FileName = "PathMD5File.txt";
       
        public const string AssetBundleInfoFileName = "AssetBundleInfo.txt";
        public const string PathFileName = "PathFile.txt";
        public const string EndsWith_assetbundle = ".assetbundle";
        /// <summary>
        /// 编辑器下保存更新包的文件夹名字
        /// </summary>
        public const string UpdatePackageEditorFolderName = "UpdatePackageEditor";
    }

}
